Welcome to another episode of TIM RAGE TUESDAYS!
Today we are looking at everyone’s favorite wolf (except for Tyr…he bit his hand off after all), FENRIR!!!
Fenrir is a monster from the first age of the game and he certainly can have a huge impact on the game if used correctly. You aren’t drafting this guy for his strength, which is only a 2, but you want him for his ability.
It’s a doozie.
In the game of BLOOD RAGE, each age ends with a big BOOM! Ragnarok occurs in a province, taking with it everything in it’s a path in glorious death. Vikings have come from all around for this. They’ve parked their RV’s and camped out just waiting for that sweet release to Valhalla.
“Not so fast” says Fenrir.
At the end of the age, the province that Fenrir occupies is the one that goes kaboom in Ragnarok. He is a ticking time bomb. And that is exactly how you must use him.
There are two schools of thought when it comes to Fenrir strategy. A) Use him offensively and set yourself up for some mega death points. With this strategy, you are shaping the path of Ragnarok to your favor, blowing up your own dudes to gain lots of Loki induced, Valhalla points. Or B) Use him defensively. In other words, use him as a big, furry kamikaze against your foes. Now doesn’t that sound fun?
So let’s look at the offensive strategy first.
One path with Fenrir is to use him selfishly on yourself. This pairs nicely with the ever present Loki strategy. He is Loki’s son so it makes sense…well…I mean…not really. In BLOOD RAGE, it’s sometimes good to die. Using other upgrade cards such as Loki’s Domain, Loki’s Eminence or Loki’s Wrath you will actually gain points for each figure that dies in an age. Fenrir can work as insurance that you will have some solid death moments. Set him up in a nice cozy spot with a bunch of your other figures and BLAMMO! Happy little death points. Maybe you were even smarter and drafted card that gave you a bonus when your ship sank? You are smarter than I thought.
The cherry on top of this strategy comes to us in the second age in the form of Odin’s Inspiration, an often overlooked clan upgrade. But with Fenrir at the helm, this card can sail with the best of them. It will literally double Fenrir’s benefit. That’s too good to pass up!
Now this doesn’t always work so smoothly. Fenrir has to actually survive the age he is in for his ability to take effect. So you really need to time his entrance just right or your opponents may go out of their way to pop him in the mouth. I like to hold him close to the chest until near the end of the age when I can ensure his safety and Ive had time to setup his entrance.
Now let’s take a look at the other side of this crazy wolf coin: Using Fenrir as a defensive mechanism. You will want to time this strategy just like before. He has to survive to be effective, but instead of pointing the Fenrir pistol at our own heads, we are aiming the Fenrir nuke at our opponent.
A lot of the most effective strategy of BLOOD RAGE, especially in the early ages, revolves around setting up the next age and pushing for a bigger future move. That’s where we strike with our cute, little wolf paws. We jump in and bite them like our favorite squeaky toy.
Perhaps your opponent is loading a up a province for a quest, which in turn will double for some easy rewards next age?
Boom. In comes the Fenrir bomb.
Plop that little fuzzball at just the right time and you not only send your opponents figures into Valhalla, but you’ve also set their plans off the rails like a crazy train, Ozzy style, setting them back a good ways to the point that you can swoop in and take the spoils like some kind of wolf vulture thing.
Now you may be thinking…waitaminute…I don’t see a Fenrir in my copy of BLOOD RAGE. I better contact CMON for a replacement because this guy seems super awesome.
But he was actually a kickstarter exclusive. So get your Fenrir-less behind on ebay and get to bidding because this puppy is a really a fun one.
No bones about it.