Aye matey! Would ye like to join me crew? There be glorious booty for us to snatch from the farmer’s wife! She be makin’ the most scrumptious pies!
Pie Rats of the Carob Bean Farm by Wild East Games, which was successfully funded on Kickstarter is for 2-4 players (6 with the expansion)
In this game each player is a rat captain trying to amass a crew strong enough to carry off pies from the windowsill of the Farmer’s Wife and score points.
1. Everybody chooses a captain card
2. Shuffle pie cards together and deal 10 facedown in a stack
3 Deal each player three cards from the main deck.
You are ready.
At the start of each round, turn over the next pie card from the deck. Next in turn order, each player will add any charisma cards to their captain if desired. After charisma cards have been added again in turn order and any crew from your hand to the table
The next step is to decide if you would like to protect a crew member or attempt to lure a crew member away from an opponent again intern order. If you decided to lure, Target a player.
To lure an opposing crew member away, need to have a higher charisma total than the opposing cards loyalty total. (Your total charisma is made up of your captains base charisma plus any charisma cards placed on him.
If you decide to protect a crew member turn that crew members card sideways. That crew member cannot be targeted for being lured away that turn
The very last phase during a turn is to loot a pie. To loot a pie intern or just announce you are going to be losing a pie from the center of the table. In order to Luna pie you must have more strength points Dan the pie you are trying to boot in order to score it.
Once all six phases are finished everyone drives back up to three cards and the new round begins with revealing a pie. The six phases will continue until the last pay card is taken and all the player with the most points is the winner
My Review: I don’t think this game is any good. Doesn’t seem to be much of a game here. A cute idea but not done well.. There were three major issues I had with this game:
- Turn order is mentioned a lot in the rules for “strategic” reasons. After playing a few rounds, it seemed that there is no reason to hold back cards. Basically play all 3 cards so you could have a full hand for the next round .
- Phases 4 &5 are separated, and I think they could have just combined into one phase altogether. (Phase 4 is to make a decision to either protect one crew member, or to lure one away. So, if you if you decide to protect, you would just be skipping phase 5, lure altogether.}
- There are over 100 cards, and there are only 10 action/item cards in the entire deck.
I am an avid Kickstarter backer. Most of my games come from smaller companies and end up being decent and fun. I think this needed a little more polish. This might be okay for kids just getting into gaming, but I can’t see this one lasting too long.