Today, I’ll be taking a look at Okey Dokey, a TMG release first at Origins and then at GenCon later this year.
Okey Dokey plays 1-5 players and takes anywhere from 16-32 minutes! (No joke, that’s the time frame on the box)
The goal of the game is to play all cards to the table.
To setup, make 5 stacks of 2 Reset Cards each. Then, deal a number of Musician cards based on the number of players. Cards range from 1-8 in 5 colors.
On a turn, you either platy a card from your hand or play reset card onto the table
As you see from the image above, each will be assigned a color. One of the cool things about the game is that, 1. You’ll only be working on one column st a time. 2. A reset card must be played somewhere within the column currently being worked on. 3. There’re some communication restrictions in the game that all players must abide by:
- You may not show your hand to anyone
- You may not say or give hints about the values of the cards in your hand.
- You may reveal how many cards you have in a color
- You may suggest a color you like to play
- you may say you would like to play a reset card for a particular color.
Reset cards, when played, allow the player to dump 0-2 cards and replace them from the deck
The last type of card is the Wild Equals Card. When played, it acts as the card played right before it. Which can help you if you are in a bind. Beware, you set the difficulty of the game by how many equal cards you add to the deck at setup, 0-3..
Running out of cards:
Once the deck runs out, play continues, but players will be unable to draw anymore cards. In addition, when playing a Equals card, you may discard a musician card matching color of the row in which you played the equal card. Place the discarded card underneath the equal card you just played. You may do this once for every equal card in the deck.
Having no cards in hand on your turn:
You will not be able to carry out an action. The game doesn’t end, but your turn will be skipped for the rest of the game.
If during your turn, you are unable to carry out playing a musician card/equal card or reset card, the game immediately ends and the players have lost!
Having played this 4 times, here are some of the things i came across while playing this game. Recently, I have been on the hunt for good solo player games. Even though this offers the option for solo, it fell flat for me. The only change you make for a solo game is that you have a hand of 10 cards. I quit part way though my solo play because it was missing i love about co-op games, other people! The other plays were with 4-5 people each time and it works great! Now some of you might be thinking the sounds a lot like another game, THE GAME! You’d be right!
One of things that I like about Okey Dokey over THE GAME is the theme. The theme of trying to round up a set of animal to put on a concert is way more intriguing to me then just trying to lay numbers on piles. Coming from a large musical family, it’s always nice to see a musical theme in a game!
This game suffers from the “it’s harder to explain that it is to play syndrome” No one want to sit through rules that sound way more confusing sometimes then they actually are. Just jump in and play Don’t get me wrong, the rules are written well but the first run through of any rules are always a stumble.
The final thing I noticed about this game is how fast the game actually is. Whereas THE GAME for me has always seem too long and drawn our for what it is. Okey Dokey delivers the same style of game but in a more enjoyable package.