So we’re slowing approaching GenCon! With all the research I’ve done, here’s where my list stands at the moment.
Games of Interest
I have been trying to get my hands on this game for years! This game is my type of game for sure. Set collection, bidding and area control.
Onitama: Way of the Wind
This is an expansion to Onitama which I believe adds new movement cards and new playing pieces which will add some new mechanics.
If you know me at all, I’m a huge fan of werewolf. I know hardly nothing of this but from the descriptions I have heard I will like it. This may have to be my first stop this year!
Council of 4
Here’s another great example of a game that I know has been around a long time but could never get my hands on a copy. The art and minis are nice and all but what really speaks to me are the mechanics: resource management , route building and hand management just to name a few.
Imhotep: A New Dynasty
This is an expansion for Imhotep, which is easily one of my favorite medium weight board games. Games of Imhotep can get very tense really fast. Imhotep to me has the right amount of simplicity with the right amount of strategy and depth that anyone can play! I can’t wait this expansion adds.
I think the box art speaks a lot for this game. I have only played the ZMAN Games version one time and liked it. A nice tableau building card game with surprising deep strategy. Let’s see what Renegade Games Studios does with this neat card game.
Birds on a telephone wire. This game is a light abstract tile placement game. I am sure this gains won’t be fowl.
Events and Other Things of Interest
- Demoing Luxor
- Demoing Cahoots
- Demoing Istanbul Dice
- Participating in the One Night Ultimate Werewolf championship
- This Gencon marks my first cosplay! So if you see me and want a picture or just to say hi, please do!
- Overall as you can see most of the games on this list are reprints or expansions to games I enjoy. In my opinion not a lot has come out and wowed me. I am sure there will be a few hidden gems for me, there always are!
- This year I am more focusing on networking and meeting new people and catching up with those I see but once a year.
Today I will be taking a look at Cobras by Cardboard Edison a game for 1-5 players that takes 30-45 minutes. In this trick taker, You will be earning snakes for points and trying to sell them at the the most lucrative moments.
At the beginning of each hand you are given one king cobra card and your score track. The dealer is chosen At random and deals the entire deck as evenly as possible to the table. Any unseen cards are set aside an are not looked at for the hand. Cards range from 1-13 in four suits.
After you get your hand, the first step before trick play begins is to select one card from your hand and place it facedown. Once everyone has done this, all cards are revealed. Each player will receive that many cobras to start their basket for the round. Any triple cobra cards are set off to the side and kept as a round a timer. Once the 10th triple cobra has been played the round ends.
. Someone will lead a card and everyone must follow suit if they can with one exception I’ll get to later. If you can’t fallow, you can play anything. Once the trick is formed you decide who the winners are and who the losers are. Any winners must sell the cobras in their basket for the amount pictured on their basket. The losers however, will equally divide the remaining cobras contained in the trick any excess cobras not won in the trick are put in a pool for next round.
At the beginning of each round each player is given one king cobra card. This Card can be played at any point. Once played you must declare either to win or to lose. If you decide to win you will be selling your cobras along with the original winner. If you decide to lose you will be gaining corpus with the remaining losers so as you can see there can be multiple winners and losers in a given hand. It is important to note that you can only play your king cobra once during a given hand and that the king cobra does not count towards the cobra pool when counting up the amount for the hand.
Around will end once there are 13 triple cobra cards laid out on the table. Any left over cobras on your basket card are considered to be negative points.
No, not a joke! This was my basket after one round
In a 3-4 player game, the game ends at 100 points
In a 5 player game, the game ends at 75 points. The player with the most points at the end of the game is the winner!
The game also come with rules for oneplayer and two player games. I have yet to play them but they both havedummy hands
My Thoughts; I think this game is a clever little trick taking game that is simple to teach but hard to master! This game is a straightforward trick taker game and almost anyone could pick this one up. There is a tiny bit of push your luck when deciding to either sell or acquire cobras. You really don’t want to wait too long otherwise your large basket will be negative points. This game has a very traditional card game feel but has just enough there to be very interesting. Check this one out when you get the chance!
Today I will be taking a look at Marcoscope by Mayday Games. This game plays 2-6players. The running time should be about 30 minutes.
Before your first game, you should assemble the box at the top of this picture there should be holes and coverings with numbers for those holes to cover up the entire board.
Over the course of 10 rounds the goal is to score the most points in gems. On a players turn you will roll both dice and you can uncover the numbers that match the dice thrown. After your throw, and if you don’t guess you can take the number of gems that match the number of holes that you’ve uncovered for that turn. Then you will pass the dice the next player. The gems you collect for not guessing and can be used to guess the picture after somebody else throws and dice. If you guess the picture on someone else’s turn you will score more gems.
My Thoughts: This game is not for me for sure. Not really my style. Sometimes this visual party games are hard due to poor eyesight. Although I don’t think there’s much of a game here, because you are just throwing dice and hoping you can guess correctly before anyone else. If this sounds like fun to you and your group, check it out!
Today I will be taking a look at Lady and the Tiger by Jellybean Games. This game fits 1-6 players with about 15-20 mins running time
As you see from image above, you will notice that there are a total of five games within this box. Today I will only be covering the first game, Doors, which is for 2 players. I plan to play and cover the other games in separate reviews, so keep your eyes peeled!
At the start of each round, 1 door is dealt each player. Doors are kept secret from your opponent.
Wild cards. The left one is either a lady/tiger. The right one is either red/blue
One player is the Collector and the other the Guesser. The Collector plays first, then the guesser. Alternating back and forth as needed until one side scores points for the round.
Game is about to start with me as Collector. .
As collector, your goal is to make a matching set of one trait that matches your door card or be guessed incorrectly. So, if you were given a red lady, you would win if you were able to acquire four red cards, or four lady cards of any color
As guesser, you will be by discarding cards from the center from the Collector and either guessing the collector’s door card. The better your guess is, the more you will score! Just like the collector, you will be able to score it the collector makes a set for you. The last way the guesser scores is if the deck every runs out!
As soon as someone scores, you check if someone wins! The first to ten points wins! If no one wins, you play another round swapping roles for the next round!
My Thoughts: This is pretty neat! This game has only 14 cards. So I would consider this a micro game. The art on the cards is wonderfully done, and i life tbe tarot sized cards! Once you know the rules, the games go super quick! Even quicker than Love Letter! The only downside that I found with this game, is that it seems to be stacked heavily against the collector. Then again I have had a few of pretty tense close matches.
As a quick sidenote, this game was the only game that was supposed to be coming out through the kickstarter campaign. The other four games were added as stretch goals.
Today I will be reviewing Fox in the Forest by Renegade and Foxtrot Games. Fox in the Forest is a trick taking game for 2 players that takes about 30 mins to play!
In this game you will be using a deck of only 33 cards, 1-11 in only three suits. (Moons, Keys & Bells.) The majority of the deck is made up of regular numbered cards in the three suits.(2, 4, 6, 8, 10) Wait a minute, you say!! There are some numbers missing and you are right. On of the coolest things about this game is that all the odd-numbered cards have special abilities when play!
Here the run down:
Sounds cool right?
Goal & Game Play:
Goal: Be the first player to score 16 points, (short game) or 21 points, (long game)
Deal each player 13 cards/ There will be 7 cards left over. Flip 1 card over and set it aside next to the deck. This suit starts as the trump suit for the hand. Non dealer starts by leading anything they want. You must follow suit whenever possible and if you can’t, play any card you’d like. Once everyone has played a card, a winner is determined. Either highest card of the suit lead, highest trump played or a special card is played, like a 1 or a 9 are played.
All of the odd-numbered cards powers either happen as they are played or are used to evaluate a winner at the end of a trick. Just read the text on the cards.
This continues until all 13 tricks have been played. Afterwords, each players scores based on the chart below.
As you can see the scoring can be tricky to work with from hand to hand. So, stay alert! After scoring, shuffle and deal the next hand! The first to reach the target score wins!
I love this one!! Fox in the Forest hit all the right buttons for me. I am a big fan of trick taking games and 2 player games. Once I heard about this game, it sounded interesting. Usually with card games like this, I will see if I can find the rules and make up a mock deck with just playing cards and give it a go! So I did, and it worked out very well.
There are a lot of reasons i love this game:
- The design on this game is great. The fact that it’s a 2 player only trick-taker and it just works really well with the back and forth that you get into during each hand. You want to win X number of tricks to score the most you can, but you don’t want to get too many
- This game is a traditional trick-taker at heart, but has just enough spice with the odd cards having powers that makes every game a bit different
- Beautiful artwork
- Easy to teach, hard to master!
- The game comes with victory point chips to keep score. I must be old-fashioned, just give me pen a paper.
I really enjoyed this game. If this sounds like something that interests you, look out for it at GenCon this year! I know I will be getting a copy.