Game: Shaky Manor
Designer: Asger Harding Granerud, Daniel Skjold Pedersen
Published: Blue Orange Games
Players: 2-4 players
Playtime: 10-20 Minutes
Play Type: Dexterity
The manor at the top of the hill has a reputation of being haunted. Things seem to move in the night, and not just ghosts either. The house itself seems to move and tilt. However there are treasures to be had in the mansion. Will you be the first person to break the curse, get the treasure and escape the mansion alive?
There are two modes of game play in Shaky Manor, but they both have the same basic concept. The first mode of play is where players are drawing a colored room card and trying to get the meeple and three treasure chests into that colored room before their competitors do. In order to do this, players must shake their mansion until all other elements are out of the room listed. This is considered the “easy” mode, great for young kids because they are always working towards the same goal.
The hard mode is mechanically the same, with players trying to shake their manor to get certain elements in a colored room. However, in this case the elements change based on the card listed. When players draw a room card, the deck will show a new card faced up with various items that can be found in the house. The players must race to get all of those objects in the room, while ensuring that no stray objects end up in there. The first player to do so takes the room card.
Once a player has six room cards they win the game.
Components in Shaky Manor are fairly simple, but are very eye catching. There are the four room boards (two of which will need to be assembled when opened), a variety of different chits that go into the mansions, and a deck of cards. Players should check to see that all players have the same amount and types of chits before starting the game.
One fun thing about Shaky Manor is that players can actually see and “try” the game through the box, as there is a see through area on the box. While it does not actually effect game play, it was still an interesting component decision.
As far as the quality of the components themselves, I would say that they will hold up to the violent shaking that they will be forced to endure. The cardboard is sturdy and the chits are all either wood or strong plastic. My only component complaint is that two of the room tiles are very similar in color and can only be distinguished by a slight change in color and tiny symbols within the room. I would have liked to see the floors be more distinguished (maybe having different types of flooring, or more easily discernible colors)
- Easy to Teach
- Engaging for Kids
- Quick to Play
- Engagement Starts with the Box
- Visually Interesting
- Simple and Competitive Fun
- Quick Set Up/ Take Down
- Room Tiles Not Always Clear
- Lacking Long-Term Reputability for Adults
- Luck Involved
Shaky Manor is a game that is great for families. It can be taught in under a minute, and has both an easy and hard mode so that the game can grow harder as children seek more of a challenge. Kids will be engaged as soon as they see the box and are able to shake it around and see the objects moving. The fact that it is so short also may be great for busy families looking to spend some time together on the weeknights. Set up and take down is especially fast, because all of the components should be set up after the first play through, meaning all players will need to do is open the box and shuffle the cards.
While Shaky Manor is definitely engaging for children, and provides short term competitive enjoyment for adults, I am not sure that it will provide long term engagement for adults without children. While fun to play with a group of friends for a short period of time, adults may find the simplicity of rules and the amount of luck involved in where items start to be repetitive. It will be enjoyable to play occasionally, but may not see the table as often as other dexterity games that provide more variability and control.
That being said, if you are a fan of dexterity games, this would be an enjoyable addition to your collection. It looks and feels great. It is much quicker to set up than some other dexterity games making it great starting game for a game night. I would suggest it if you enjoy games like Meeple Circus, Ice Cool or Dr. Eureka. It is still very much a dexterity game, however set up and take down is much quicker than these other games so it is great for a busy family.